Combat Stats are value that determine how well a player will do in a Battle. They can be increased through Skills and by wearing Equipment.
The Attack stat determines how much “base” damage a hit will do, if the player does not miss or land a critical hit.
Attack can be increased by:
The Precision stat determines the average percentage of base-damage hits, out of the total amount of hits attempted. In case of a miss, a “Missed!" message shows up and half of the base damage is dealt – this will still consume ammo (if equipped), and will still damage the equipment work by the player.
Precision can be increased by:
The Crit Chance stat determines the average percentage of critical hits, out of the total amount of hits attempted. A critical hit is indicated by an exclamation mark ("!") next to the damage number in the battle interface. Critical hits do 50% more damage than a normal, base-damage hit, but that can be increased by Crit Damage.
If a hit is a critical and a miss at the same time, the miss takes priority: the player deal half of his Attack as damage.
Crit Chance can be increased by:
The Crit Damage stat determines the amount of extra damage that a critical hit will do, in percentages, calculated with Attack as the base value.
Crit Damage can be increased by:
The Armor stat determines the amount of damage reduction applied when decreasing a player's Health as a result of attempting a hit. This amount is expressed in percentages, and is calculated against the base health loss value of 10.
Armor can be increased by:
The Dodge stat determines the percentage probability that an attempted hit will result in no health loss to the player, and no durability loss to the player's equipment ("a free hit"). This event is represented on the battle interface by displaying “Dodged” instead of the value of health lost when attempting a hit.
Dodge can be increased by:
The Loot Chance (or “luck”) stat determines the chance (in % probability) of a player receiving a Case at the end of a battle in which they have participated in, cumulated per-hit. Doing more damage does not increase this chance.
Loot Chance can only be increased by adding points to the Loot Chance Skill.
In the screenshot above, the player has the following stats:
Stat | Attack | Precision | Crit Chance | Crit Damage | Armor | Dodge | Loot Chance |
Value | 276 | 69% | 24% | 59% | 20% | 10% | 30% |
This means that:
276 + (0.59 * 276) = 276 + 162.84 = 438.84 ≅ 439
10 - (0.20 * 10) = 10 - 2 = 8