Every Player (or User) has four main resources which they can use in various ways. These are:
These are represented by colored bars, in the upper-right corner of the game's interface. Their values can be between 0 and a maximum which is controlled by the player's Skills.
Every whole hour, all stats will regenerate by 10% of their maximum value. This means that it takes 10 hours to go from 0 to the maximum, for all player stats.
If the stat bar is full, or a regeneration would put the stat's value over the maximum allowed, it will be set to the maximum value, instead of going over it – all stats are capped to the maximum value.
Health is a player stat which determines if a player can participate in a Battle or not.
Every time a player supports a country (or “hits”) in a battle, the Health stat will be decreased by 10. Health loss can be diminished by Armor.
If a player's Health is below 10, they will not be able to participate in any battle until it regenerates over 10 – even if participating would not put the player's Health below 0 (thanks to Armor).
Maximum Health can be increased by adding points to the Health Skill. This will also increase the per-hour regeneration rate.
Hunger is a player stat which determines if they are able to consume a food item or not. Food items can be one of:
Consuming a food item will decrease 1 Hunger, but will increase Health by an amount tied to the food item consumed.
Food item | Bread | Steak | Cooked Fish |
Health replenished | 10 | 20 | 30 |
Therefore, it is more efficient (but more costly) to consume Cooked Fish, rather than Bread, for example, in order to maximize the amount of hits that a player is able to do.
Maximum Hunger can be increased by adding points to the Hunger Skill. This will also increase the per-hour regeneration rate.
Energy is a player stat which determines if they are able to work as an employee at another player's Company. Every time a player works at a company as an employee, 10 Energy is consumed. A player will not be able to work if Energy is below 10.
Maximum Energy can be increased by adding points to the Energy Skill. This will also increase the per-hour regeneration rate.
Entrepreneurship is a player stat which determines if they are able to self-work at a Company that they own.
A player will not be able to self-work if Entrepreneurship is below 10.
Maximum Entrepreneurship can be increased by adding points to the Entrepreneurship Skill. This will also increase the per-hour regeneration rate.