A Country can pass laws in order to take administrative actions about their diplomacy, economy, and more.
The following persons can propose and vote on a country's laws:
Once proposed, a law will remain pending for 24 hours, awaiting a majority vote. If no majority is reached within the allocated time, the resolution with the most votes will be chosen. In case of a draw, a law will be denied.
To pass, all laws require a simple majority of all eligible law voters. Some laws, however, have special requirements which have to be met in order to be proposed.
Declare War is a law that a country may use to start a War with another country. This will allow the two countries to attack each other.
It is a one-sided law, meaning that the target country does not get a choice in the matter. Once accepted, a war between the two countries is started, and the initiating country will get priority for 24 hours.
Propose Peace is a law through which a country may request to end a war with another country.
Once accepted, it triggers an subsequent law, "Accept Peace", in the target country.
If both are accepted, the war between the two countries will end, and they will no longer be able to attack each other.
A country may set a Sworn Enemy using this law. This will grant the citizens of the country 10% bonus damage when fighting against the target country in a Battle.
If this law passes, an enactment cost of 10 Coins will be incurred, at the expense of the country's account.
Additionally, every day at 00:00 French Time, 3 Coins will be deducted from the country's account while a Sworn Enemy is declared.
This law may be proposed even if the country already has a Sworn Enemy declared. Doing so will overwrite the current Sworn Enemy.
This is a one-sided law which does not trigger a matching acceptance law in the target country.
Two countries may enter an Alliance with each other through this law. This will grant the citizens of each country 10% bonus damage when supporting the other country in a battle.
This law will automatically subtract 10 Coins from the country's account if passed. It will also trigger a matching acceptance law in the target country, called "Accept Alliance", which carries the same costs.
If the alliance is accepted by both countries, the diplomacy status will be set, and a daily cost of 1 Coin will be paid from each of the countries' accounts, at midnight French Time.
A country may decide to stop an alliance with another country, which can be done through this law.
Passing this law does not incurr any costs, and will immediately stop an alliance between the two countries, without triggering a matching acceptance law in the other country.
In order to remove the Sworn Enemy status of a foreign state, a country can use this law. Passing it will leave the proposing country with no set Sworn Enemy. It is one-sided, and does not require any payment.
A country may choose to start early presidential Elections by using this law.
If accepted, presidential elections will start immediately, with a 24 hour candidation period, and a 24 hour voting period. A new president will be chosen after 48 hours of passing this law.
Starting early presidential elections will cost the country 20 Coins.
This law will trigger an early Congress election if passed. The timings are identical to the Start Presidential Election law.
Starting early congress elections will cost the country 20 Coins.
A country may choose to remove the current president by passing this law. Doing so will immediately remove the president from their position.
The presidential seat will remain empty until the next election. However, no user can take control of the country, as that action is only possible when a country has no active congress members.
Similarly to the Impeach President law, this law can be used to remove a person from congress.
This law requires that the target user's last login time is over 4 days ago.
The congress seat will remain empty until the next congress election.
A country may gain ownership of any Region by purchasing it from the current owner through this law.
Proposing this law has a special requirement: both countries must have at least 5 eligible active law voters.
Passing this law will trigger a matching acceptance law in the country which would sell the region. If both are accepted, money is automatically tranferred between the two countries' accounts, and the owner of the region is automatically exchanged.
A country may return a region to its original owner by passing this law. If accepted, the region's owner is changed to the country which has the target region as its core territory.
Countries may use this law to set a pre-published Article as a welcome message for newcomers. This article will be shown to new users in this country as part of the onboarding process.
A country can change its taxation rate by passing this law. The two tax rates which can be changed are:
This law allows a country to send money to a foreign country. It has the special requirement that the receiving country must have 5 active eligible law voters in its leadership.
However, this law is one-sided, meaning it does not trigger an acceptance law in the target country. Funds are automatically transferred if passed.