A case is a marketable item, and an openable container. It can be opened by players to receive a piece of equipment.
Players can obtain Cases by:
Participating in battles gives you a chance to instantly loot rewards with each hit
Every 1% Loot Chance grants:
+1% Case loot chance per hit.
+0.01% Elite Case loot chance per hit.
Loot Chance can be increased by leveling up the Loot Chance skill
Default loot chance is 5% is per hit ( without leveling up the skill itself)
Players can open the case to receive a piece of equipment. The piece of equipment is random and based off the following chances:
When opening a case, you have a 30% chance to get a weapon, and 70% chance to get an equipment of any other type.
The rarity of the equipment received depends on the following chances:
| Rarity | Chance |
|---|---|
| Tier 1 / Common / Grey | 62% |
| Tier 2 / Uncommon / Green | 30% |
| Tier 3 / Rare / Blue | 7,1% |
| Tier 4 / Epic / Purple | 0,85% |
| Tier 5 / Legendary / Yellow | 0,04% |
| Tier 6 / Mythic / Red | 0,01% |